Tuesday, June 19, 2012

Save Your Money! An Experience I'll Never Pay for Again

By Emily Walls

 We came for the fish. We left with perspective. This is the story of five sojourners who bought the water snake oil.

Spoiler: These faces are doing one whole hell of a lot of foreshadowing right now.

In our commute from Batavia to Chicago that morning, the sky, in her generosity, lavished upon us a beneficent deluge and soaked us through in her magnanimity. The four winds, not to be outdone, meted out a handsome contribution to the cause, and so it was that by the time we walked from the train station to the double doors of the aquarium, we received the full benefit of the weather's kind donations. Sopping and shivering in the ticket line, we reached into the bottoms of our leaky pockets for the admission fee we had calculated the day before, but wait!, one among us must have said. For just a few hard-earned dollars more, we could enjoy a 4-D Experience! Not one, not two, not even three, but FOUR dimensions (madness!) were available to us for a fraction of an hour's wages. Moreover, the footage in which we would immerse ourselves like never before (and perhaps be linked to telepathically?) was from Planet Earth, the justly popular BBC show we knew and loved. We relinquished the inflated fare and forfeited our souls to Charon, who ferried us gleefully across the Styx and into the theater.

We arrived in Hades, though we did not yet know how far we had strayed from Heaven's gates. We affixed our comically oversized 3-D glasses to our faces—the first humiliation the theater thrust upon us—and relaxed in our seats as the lights dimmed. At last, we would have peace.

The problems began during the on-screen introduction to the 4-D Experience. In a series of shots showcasing the wonders of 3-D, an old man on camera spat a mouthful of water straight at the lens. The scene was (I'm going to spoil for you right now) the most exciting shot in the entire production. The scene was also our introduction to the fourth dimension so liberally lauded in the aquarium's marketing paraphernalia. As the water gushed from the old man's mouth on screen, we in the audience were treated to a simulated effect in the audience: a languid spray of water that mastered its indolence just enough to humidify our already saturated faces.

Perplexed but undeterred, we persevered to the feature presentation. After all, our first foray into the fourth dimension came only during the teaser. Surely the feature, with its high budget and carefully calculated effects, would take us to worlds hitherto unseen. It began by taking us to Earth, a world hitherto seen. The footage showed Earth from space, which, you may remember from science class, is a vacuum. How best could one simulate a vacuum? Why, with wind, of course. Six enormous fans, three per side of the screen, breathed into life and bellowed upon us their frigid remonstrances. Our already dampened skin received blow after shuddering blow from the wheezing propellers as the spaceship on screen soared endlessly through the emptiness.

Before the hypothermia progressively reduced our consciousness, we were able to discern in that initial, eternal shot that the footage was familiar. It was the same exact footage, in fact, that we had seen on television months before, but this time a 3-D effect had been tacked on clumsily during post-production.

Nevertheless, we continued. We had paid our five dollars and, by George, we were determined to get a five-dollar thrashing. The next few scenes gave us alternating wind and mist, as coordinating scenes flashed before us. Naturally, if saltwater surged from a distant whale's blowhole on film, we experienced a freshwater spray from the seats in front of us. If gazelles leaped through the Serengeti, an icy blast was the obvious corollary. We huddled in our seats, our arms wrapped close around us and our feet sacrificed to the spray to give our soggy faces a reprieve. 

If we could only burrow into our seats, we would find shelter from the screen, we thought. Foolishly. Deeper and deeper into our seats we crouched until a water snake on screen announced our final humiliation. As Sigourney Weaver commentated, the serpent slithered through the water in great, fluid motions. For its final moment on camera, the snake chose to glide toward the camera just a touch faster. It did not strike. It did not spook. It just picked up the pace. In the theater, we were informed of the creature's accelerated ambulation in front of us by swift, hard stabs in the back. Plastic rods about three inches long and a quarter inch in diameter emerged from their lairs in the backs of our seats and jabbed us directly in the spine. We lunged forward reflexively and received a prompt spray of water straight in the eyes.

We were bruised. We were blind. We were shivering. We were wet.

The credits rolled before us, and as the house lights lifted, we solicited each other for the kind of sympathy that only comes through shared experience. We stumbled out of the theater colder, damper, and, I hope, enlightened. Only time, the true fourth dimension, will tell.

Monday, June 11, 2012

Pixar vs. Miyazaki (Someone Had to do it...Right?)

By Jonny Walls

Hayao Miyazaki is one of Japan's most celebrated filmmakers. He is the mastermind behind many of the greatest entries in the formidable Studio Ghibli canon, including such films as Spirited Away, Princess Mononoke, My Neighbor Totoro, Howl's Moving Castle, and many more.

From Spirited Away

Pixar animation studios are the American outfit behind the Toy Story series, The Incredibles, Ratatouille, Wall-E, Finding Nemo, and other modern classics. They are the the innovators responsible for birthing that particular style of computer animation which has since become nearly ubiquitous.



 I hope that what first struck you about the title of this piece is how unnecessary it is to try and weigh Miyazaki's work against Pixar's. I hope you rushed to this piece in wrath, intending to tell me how trivial of a notion it would be. Because you'd be right.

And yet, here we are.

Perhaps the triviality behind this concept is the very thing that intrigues: Miyazaki and Pixar are both so different and so good. It's a wonder they're able to occupy such vast expanses of greatness within the animated realm, and experience so little crossover. And they're not different in the way Jaws and The Jerk are different, or the way Alien and Stranger than Fiction are different. Those wonderful films all vary on the surface, but share similar bones in terms of three act structure, character arcs, and the like.

Pixar's films, on one hand, employ computer-generated animation wherein every angle, every straight or curved line, every color, every frame, conform to perfection. They are modern masterpieces of the three act structure and Western storytelling, which they have it down to a science. They embody everything good and effective about the style (and they're animated to boot). For this reason, they are in many ways similar, but in many ways the polar opposite, of Miyazaki's films.

Miyazaki's films employ old school, hand drawn animation. They breathe the air of slight imperfection and glow with the light of the human touch. Though I'm no expert in Eastern storytelling, I'm going to go out on a limb and claim that Miyazaki's films embody, in no small way, a large part of what Eastern storytelling is all about. Far fetched, I know, as he is a Japanese filmmaker, but there you have it.

Culture Shock

The first time I saw Spirited Away, my first Miyazaki film, I knew I loved what I'd seen, but I wasn't quite sure what I had seen either. I remember thinking that much must have been lost in translation from a literal, linguistics standpoint, as well as a cultural, thematic standpoint.

In one early scene in Spirited Away, the protagonist, a young girl named Chihiro, must cross an entire bridge while holding her breath. If she fails to do so, she will become visible to the magical creatures and spirits all around her, possibly exposing herself to danger. It's never explained exactly why holding her breath will keep her invisible or how the origins of this bizarre system came about, and the gimmick doesn't reappear in act three. It just pops up for one scene and is forgotten in the ether of this magical world.

Now, if this were a Pixar film, the breath-holding concept would be thoroughly motivated and explained, and it would have a specific purpose beyond the immediate problem at hand—Chihiro crossing the bridge. And, almost surely, it would resurface in act three, just when we'd forgotten about it, and play some role in redeeming the protagonist. Only this time she'd be able to master the technique, thus bringing the vision of her growth full circle. And this would happen because that's what well-oiled, watertight three act structure films do. Nothing is frivolous. Nothing is arbitrary. Nothing happens just because.

But with Spirited Away and many of Miyazaki's other films, a plot device (if one can even label it such) like the breath-holding concept is just that: arbitrary. In an interview about Spirited Away, Miyazaki addresses this very scene. He says that he wanted to employ some arbitrary rule such as holding one's breath to remain invisible, because that's the way children's games often go. Arbitrary rules are imagined and applied, without necessity of explanation.

Arbitrary is normally the enemy of good storytelling. In a Western style story, it serves only to weaken the foundation, yet with Miyazaki, it strengthens the vision of the world he's created. As a Western viewer, it feels strange at first, but when his films and others like it are accepted on their own terms, they take a from of their own that is equally rich.

Experience vs Experience

The big difference in the two styles can be neatly summarized in the way that they approach the word "Experience." In both cases, the goal is to create a beautiful, compelling, and unique Experience for the viewer, and both camps succeed. But Pixar's films approach Experience, first and foremost, as something to be drawn upon. From the heart-wrenching final scenes of Toy Story 3 or Up to the odd familiarity of Marlin's anxiety in Finding Nemo, Pixar's films use our own lives and experiences, but portray them from alternate points of view, which helps us see our own all the more clearly.

Miyazaki, who approaches experience from the other angle, seeks to create a new experience for the viewer. Or put another way, he strives simply to provide an environment in which unique experiences may be cultivated. It may be a bathhouse for the spirits where every hand-drawn frame oozes an indefinable, otherworldly quality, or it could be a magical moving castle with a rotating portal to different kingdoms in the blustery hills of some far off, enchanted world. He's not interested in guiding us all to the same place; he simply seeks to beckon us away from home.

It's Not So Cut and Dried as Black and White, Up and Down, East or...

The truth is that Pixar's films, while running a tight and deliberate course, also do amazing things to sweep us up in their wonder, above and beyond the plot. These small touches range from a quick shot of a baby fish falling off of a "trampoline" and bursting into tears, to the glowing lights of Paris in the background of a scene that's actually about a lost rat. But the main objectives of these films are all driven by singular purpose and ruthless efficiency. And bravo to Pixar for that. I hope they carry on showing us our own lives in new and exceedingly entertaining lights, not wasting a single frame along the way.

Conversely, Miyazaki's films aren't all floating images and whimsical allusions to the most abstract hints of reality. (Some, such as My Neighbor Totoro, show that Mr. Miyazaki can tell stories with the best of them in any fashion he desires.) Even in his most abstract form, Miyazaki's films still make use of plot, character development, and purpose, but the viewer should remember that these elements sometimes lie in the shadows of the overall experience he wishes for us. He is a true marvel and one of the rare filmmakers who can actually pull it off.

The Big Takeaway

Don't be stupid enough to try to compare Miyazaki's films with Pixar's. In fact, don't be stupid enough to compare any films from a strange culture to any Western films. If there's a lesson in here (and I'm not positive there is), it's that Experience comes in many forms and needn't be married to one style.

By all means, go see Brave this summer. Enjoy it. But if you've never checked out a Miyazaki film, or if you have and found it off-putting, go give some of his stuff a look. You just may feel yourself being taken away from home, and what's more, you may like it.

By Jonny Walls